Set n = 3 to create a three-loop Lissajous figure. One of the loops passes through the goal — steer the marble into it.
Set n = 3 to create a three-loop Lissajous figure. One of the loops passes through the goal — steer the marble into it.
Adjust the sliders to change the parametric equation, and the marble will follow your path!
Task 8 of 10